Thanks to 3DReshaper®, you can fill irrelevant holes of your meshes. This feature enables:
Sculpture reparation: on the picture on the right, bridges are built to join two free borders and the meshing process follows the bridge’s curves (the red balls are used to change the shape of the bridge) and respect the existing shape. In fact, the curvature filling is very useful in case of very big holes.
Filling a zone that could not be scanned: for instance, in the case of a static model put against a wall.
Correction of default caused by low-quality scanner (in case of missing points)
Curvature filling and bridge between free borders with user-defined orientation.
Hole filling to obtain closed mesh for rapid prototyping application.
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