Texturing
This optional module allows you to map a photographic picture of an object on the corresponding 3D model. According to the data you have, there are two correlated ways to apply the image or texture onto the 3D model.
Reference points
The position, the orientation and the optical parameters of the camera are determined with some point couples. Each couple is made of one point on the 3D surface and the corresponding point on the image that you select by simply clicking (3 to 5 points are sufficient).
Camera definition
You can fill in the photogrammetric parameters (lens distortion, origin and orientation of the camera, size of the pixels...) whether it is for aerial photogrammetry (OPK and POK references) or terrestrial. You will get a very accurate mapping of the texture onto the 3D model.
In the texturing module, you can:
- Preserve the projection data so that the texture mapping can be replayed if the 3D model changes.
- Use more than one image to texture one 3D object.
- Export the 3D textured models to other applications (OBJ, VRML or WRL).
- Choose several options of projecting the texture onto the 3D mesh in order to adjust the quality and the number of textured triangles.
Click on the image to watch the demonstration video.
Mesh coloration
Mesh coloration with 3DReshaper is a standard function which allows to keep the original colours of a 3D digitalization: from a colored point cloud, 3DReshaper is able to produce automatically a colored mesh, that will be thus more detailed and realistic.
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