Using 3DReshaper to prevent measurement noise and orange skin effect
3DReshaper the 3D scanner software

Noise measurement elimination, surface smoothing

The "orange skin effect" (see figure 1) produces a granular aspect on the surface of meshes. The functions of smoothing and noise reduction available in 3DReshaper® can remove totally this effect.

The first step inside 3DReshaper® is to select from you point cloud(s) the right point at the right place. This moise reduction filter has two main effects on your model:

  • the quality (surface state) and accuracy is improved;
  • the weight of your 3D model (number of polygons) is dramatically reduced so that it is unnecessary to make further molygon reduction or decimation.

The surface smoothing is a very useful function in 3DReshaper®, which modifies the triangle organization so that they "follow" the mesh curves. Generally, the main issue is to find the best compromise between noise measurement elimination and preservation of the maximum of details. The noise results usually from an excessive number of points, or from a bad digitalisation.

3DReshaper® solves this easily and very quickly, whatever is the quality of the original mesh. Thanks to 3DReshaper®, you can thus obtain perfect files, ready for manufacturing, and save a lot of time during the final polishing process.

The three pictures represent a shoe:

1. 3D mesh with deviation error, without noise reduction.

2. 3D mesh with deviation error, with noise reduction. The skin effect of the first picture is really softened.

3. The final result with 3DReshaper® after curvature meshing and smoothing.

Ths picture shows smoothing with new vertex interpolation.

During smoothing, 3DReshaper® controls the vertex deviation and preserve small radii and sharp angles.

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